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So what about the Super Nintendo? When it finally hit Japanese store shelves in November 1990, the system had only three games: F-Zero, Pilotwings, and Super Mario World, which came with the system. In 2017, the Nintendo Switch launched with around a dozen games, and in 2013, the PlayStation 4 and Xbox One each launched with more than 20 games on day one. Stores across the globe will open at midnight and welcome a flood of ravenous gamers who have their eyes on not only a brand-new system, but also the obligatory library of games that can be purchased with it. Video game launches today are massive undertakings. THERE WERE ONLY THREE GAMES AVAILABLE AT LAUNCH. A smaller, lighter redesign would later be released toward the end of the SNES's life. This led to the system looking like a hefty piece of electronic hardware in the U.S., complete with sharp corners and utilitarian design. Upon seeing the Super Famicom, he decreed that they looked like bags of bread when stacked up and didn’t have enough of an edge. Nintendo of America product designer Lance Barr was tasked with making an SNES model for American audiences, and he had a clear vision of what he wanted. But it looks noticeably clunky when compared to the smoother and more colorful Japanese version.Ī lot of thought went into that grey and purple brick from your childhood, though. It’s about the games, after all, so you can excuse the fact that the system has all the charm of a first-generation VCR. North America's SNES model is, well, not pretty. (And please note a young Paul Rudd playing the role of Fascinated Gamer in the SNES commercial above.) 2.THE NORTH AMERICAN MODEL WAS DESIGNED TO HAVE A BIT MORE HEFT THAN THE JAPANESE ONE. Only the Wii packed enough punch to dominate an entire home console generation again, topping out at more than 101 million sold. Its two successors, the Nintendo 64 and GameCube, would each sell less than the SNES. While impressive, the system sold considerably fewer units than its predecessor, the NES, which came in around 61 million. When the console war was over, the SNES had sold 49.1 million units around the globe, compared to the Sega Genesis’s 29 million. It may have been late, but the SNES quickly started taking back its dominant share of the marketplace once it hit stores.
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Soon enough, that dominance started to slip, most notably when Sega struck gold with its Sonic series in 1991.
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The NES was still selling incredibly well in North America, so the idea of a Super Nintendo wasn’t the first thing on the company’s mind. Nintendo, on the other hand, was in no rush. It was the summer of 1989 when the Sega Genesis was released, and for two years this pixelated juggernaut had the next-gen consumer base all to itself. Though the Super Nintendo won the 16-bit console war, the system certainly took its time getting to the battlefield. It was an instant success, becoming Nintendo’s third-best-selling home console (not counting handhelds) with the help of an impressive game library that included Super Mario World, The Legend of Zelda: A Link to the Past, Super Metroid, and Donkey Kong Country. In November 1990, gamers in Japan got their hands on the company’s latest marvel, the Super Famicom the following August, it was released in North America as the Super Nintendo. After dominating the video game landscape throughout much of the ‘80s with the NES, Nintendo needed to start the new decade with a more advanced console, one that would reinvent old favorites and give birth to completely new franchises.